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The Past, Present, & Future of Soul Reaver 2024
What does it take to bring back a franchise? We talk to people from around the Soul Reaver universe to try and explain its initial appeal, enduring legacy and possible futures.
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The Design of Dredge 2024
Making of the video game Dredge.
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Returning to Monkey Island 2024
This documentary features interviews with the creators of the Monkey Island adventure game series, along with several other key players in the franchise. The film primarily focuses on the making of Return to Monkey Island (2023), but the other games in the series are touched on, as well.
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The Making Of Immortality 2023
A behind-the-scenes documentary talking to the cast and crew of IMMORTALITY about the process of filming a video game.
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The 30 Year History of Crystal Dynamics 2022
We explore the history of Crystal Dynamics by talking to the people behind decades of classic games.
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Bloodborne PSX: Recreating Bloodborne as a PlayStation One Game 2022
This documentary, by Noclip, takes you inside independent developer Lilith Walther's fan project de-making Bloodborne into a Playstation One classic title.
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Hades: Developing Hell 2021
This documentary takes you inside developer Supergiant Games for every step of the game’s journey: from before its surprise announcement, to its full launch almost two years later, and beyond, as the game grew into a worldwide phenomenon. The result is a unique chronicle of one of the most celebrated games of 2020, and an insightful look at how a small team can bring a game to life.
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The Making of Pyre 2020
Explore the design of perhaps Supergiant Games' most unique game. The vibrant, sporty, mystical world of Pyre.
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The Untold Story Behind the Design of Transistor 2020
Uncover the original design concepts for Transistor and how the team at Supergiant Games worked to avoid the sophomore slump.
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The Making of Outer Wilds 2020
The YouTube documentary channel Noclip talks to the developers at Mobius Digital Games about the design of their breakthrough hit, Outer Wilds.
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The Making of Bastion 2019
Supergiant Games tells us the story of how the studio was created, and how Bastion was designed.
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GOG: Preserving Gaming's Past & Future 2018
How do old games come back from the dead? The team of Noclip talk to the people at GOG.com about the work they do to hunt down & release classic games, and their mission to encourage more DRM free releases.
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The History of Bethesda Game Studios 2018
Embark on a quest through the history of The Elder Scrolls and Fallout. With insight into the development of everything from Arena to Fallout 4, Noclip takes you on a journey through the creative process of one of the most prolific RPG designers in gaming history.
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