Broadcast date
2024-01-02 • 110 episodes
Episodes of this season
5. Customization Lets Your Imagination Play [Planning & Game Design]
event 2024-01-16 • schedule 3m
6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
event 2024-01-19 • schedule 4m
8. Giving Feedback for Sound Effects [Audio]
event 2024-01-26 • schedule 3m
10. Staying True to Your Concept [Work Ethic]
event 2024-02-02 • schedule 3m
11. Faithfulness Comes First in Licensed Games [Game Essence]
event 2024-02-06 • schedule 3m
12. Randomness Spices Games Up [Design Specifics]
event 2024-02-09 • schedule 3m
13. Turning Gift-Giving Into a Game [Grab Bag]
event 2024-02-13 • schedule 2m
14. Don’t Put Decisions Off [Team Management]
event 2024-02-16 • schedule 2m
16. Game Essence in Action Games [Game Essence]
event 2024-02-23 • schedule 3m
17. A: Work Ethic 1 (Category Compilation) #01~#10
event 2024-02-25 • schedule 29m
20. C: Planning & Game Design 1 (Category Compilation) #01~#09
event 2024-03-03 • schedule 29m
21. Crafting “Similar” Games [Planning & Game Design]
event 2024-03-05 • schedule 2m
27. B: Game Essence 1 (Category Compilation) #01~#06
event 2024-03-24 • schedule 29m
31. Making the Imaginary Feel Real [Graphics]
event 2024-04-05 • schedule 2m
32. Using Parameters to Establish Characters [Planning & Game Design]
event 2024-04-09 • schedule 3m
33. Playing Games in Front of Other People [Marketing]
event 2024-04-12 • schedule 2m
38. Say It, and It Might Come True [Work Ethic]
event 2024-04-30 • schedule 2m
39. Better Than Not Being Able to Beat the Game [Game Essence]
event 2024-05-03 • schedule 2m
40. D: Design Specifics 1 (Category Compilation) #01~#08
event 2024-05-06 • schedule 28m
41. A World with Less Color [Planning & Game Design]
event 2024-05-07 • schedule 3m
44. Transparency Features [Programming & Tech]
event 2024-05-17 • schedule 2m
45. Average and Mediocre Are the Same Thing [Design Specifics]
event 2024-05-21 • schedule 3m
46. Mandatory Strategies and Strategic Balance [Game Essence]
event 2024-05-24 • schedule 2m
47. E: Team Management 1 (Category Compilation) #01~#07
event 2024-05-28 • schedule 29m
48. Play Testing Keeps Going [Team Management]
event 2024-05-28 • schedule 3m
49. Computer-Controlled Players [Planning & Game Design]
event 2024-06-01 • schedule 5m
50. Using Other Songs for Audio Reference [Audio]
event 2024-06-04 • schedule 3m
53. Always Keep Attack Collision in Mind [Animation]
event 2024-06-14 • schedule 2m
54. Targeting and Market Research [Marketing]
event 2024-06-18 • schedule 4m
55. Gameplay as Part of a Live Performance [Grab Bag]
event 2024-06-21 • schedule 7m
58. Game Essence in Strategy Games [Game Essence]
event 2024-07-02 • schedule 2m
61. In-Game Cutscenes [Planning & Game Design]
event 2024-07-12 • schedule 3m
62. F: Graphics 1 (Category Compilation) #01~#06
event 2024-07-16 • schedule 33m
63. Directors and Producers [Team Management]
event 2024-07-16 • schedule 4m
64. Start with the Climax [Planning & Game Design]
event 2024-07-19 • schedule 2m
65. The Limitations of Skeletons [Animation]
event 2024-07-23 • schedule 3m
67. How Good Were the Player’s Actions? [Game Essence]
event 2024-07-30 • schedule 2m
69. Making Things Clear, Even Without Words [UI]
event 2024-08-06 • schedule 2m
70. Turning Anything Into a Competitive Game [Grab Bag]
event 2024-08-10 • schedule 2m
71. Being Kind to Beginners [Planning & Game Design]
event 2024-08-13 • schedule 3m
72. Establishing Characters Through Their Design [Graphics]
event 2024-08-16 • schedule 2m
73. The Limitations of Particle Effects [Effects]
event 2024-08-20 • schedule 4m
75. Speedy Screen Transitions [Design Specifics]
event 2024-08-27 • schedule 2m
76. Amplify Both Strengths and Weaknesses [Game Essence]
event 2024-08-30 • schedule 2m
77. G: Animation 1 (Category Compilation) #01~#09
event 2024-08-30 • schedule 29m
78. Elementary School Play Testers [Team Management]
event 2024-09-03 • schedule 2m
80. Be Mindful of the Time Players are Giving You [Planning & Game Design]
event 2024-09-10 • schedule 2m
82. H: Effects 1 (Category Compilation) #01~#06
event 2024-09-15 • schedule 28m
84. Odds and Ends of Supervising: Sora Edition [Graphics]
event 2024-09-20 • schedule 9m
86. I: Audio 1 (Category Compilation) #01~#07
event 2024-09-24 • schedule 25m
87. What Happens When You Shift the Center of Gravity? [Design Specifics]
event 2024-09-27 • schedule 2m
88. Give Yourself a Handicap When Balancing Your Game [Game Essence]
event 2024-10-01 • schedule 2m
90. A Director’s Job is to Trim [Team Management]
event 2024-10-08 • schedule 2m
93. J: UI 1 (Category Compilation) #01~#08
End of season • event 2024-10-19 • schedule 29m
94. K: Programming & Tech 1 (Category Compilation) #01~#05
event 2024-10-19 • schedule 29m
95. M: Grab Bag 1 (Category Compilation) #01~#09
event 2024-10-22 • schedule 30m
96. Masahiro Sakurai on Creating Games: Finale Special
event 2024-10-22 • schedule 46m
97. N: Game Concepts 1 (Category Compilation) #01~#05
event 2024-10-29 • schedule 31m
98. L: Marketing 1 (Category Compilation) #01~#07
event 2024-11-01 • schedule 27m
99. A: Work Ethic 2 (Category Compilation) #11~#20
event 2024-11-05 • schedule 28m
100. B: Game Essence 2 (Category Compilation) #07~#15
event 2024-11-08 • schedule 27m
101. C: Planning & Game Design 2 (Category Compilation) #10~#18
event 2024-11-12 • schedule 28m
102. D: Design Specifics 2 (Category Compilation) #09~#18
event 2024-11-16 • schedule 31m
103. E: Team Management 2 (Category Compilation) #08~#15
event 2024-11-19 • schedule 25m
104. F: Graphics 2 (Category Compilation) #07~#13
event 2024-11-24 • schedule 29m
105. G: Animation 2 (Category Compilation) #10~#18
event 2024-11-26 • schedule 28m
106. H: Effects 2 (Category Compilation) #07~#11
event 2024-12-01 • schedule 17m
107. I: Audio 2 (Category Compilation) #08~#14
event 2024-12-03 • schedule 26m
108. J: UI 2 (Category Compilation) #09~#15
event 2024-12-06 • schedule 19m
109. K: Programming & Tech 2 (Category Compilation) #06~#09
event 2024-12-13 • schedule 11m
110. M: Grab Bag 2 (Category Compilation) #10~#14
event 2024-12-20 • schedule 31m
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This season's cast
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