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Numberjacks
Season 2
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Broadcast date
26-10-2009 • 20 episodes
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Season 1
Episodes of this season
1. Ups and Downs
The Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4.
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2. On the Move
People keep counting when they don’t need to - thanks to the Problem Blob. 5 sorts things out.
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3. Very Shapely
The Shape Japer is into extreme shapes – 6 gets busy sorting things out.
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4. Wee Three Phone Home
The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.
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5. Did You Notice Anything?
The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue!
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6. Measured Response
The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!
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7. Think Again
Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.
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8. Carry On Counting
People need to carry on counting, not start again – 6 sorts out the Problem Blob.
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9. A Record In The Charts
People need more information – so 4 goes out there battling with the Puzzler.
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10. Half Time
The Numbertaker is halving the numbers of everything - 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2 and an 8.
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11. A Close Thing
A girl can't get near to her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.
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12. A Circle At Both Ends
The Shape Japer is having fun with cylinders - 5 to the rescue!
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13. Matchmaking
Numbers don’t match when the Numbertaker’s about - until 3 saves the day.
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14. A Different Sort
Spooky Spoon is jumping things about – and 4 is the one to sort her out.
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15. Areas Of Concern
The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.
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16. The Dreaded Lurgi
5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.
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17. Fraction Fiction
The Shape Japer is splitting things into fractions, and 3 is on the case.
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18. Interesting Times
7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.
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19. More Ways Than One
When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.
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20. Hundreds and Thousands
6 saves the day when the Number-taker is taking hundreds and thousands.
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