Broadcast date
29-03-2016 • 50 episodes
Magically transported from far-off Skullbania, a young barbarian teams up with an odd third-grader to protect his homeland from an evil sorcerer.
Episodes of this season
1. The Squeak of Might
The Squeak of Might: adorable fluff ball, Bill summons the Spirit Beast of someone else, a dangerous Tar Dragon. With Fangbone’s help, Bill realizes how cool the Squee-Claw is – clever, loyal and unrelenting – and together they rescue the class and send the Tar Dragon back from where it came.
2. The Lies of Truth
Fangbone discovers a real Skullbanian clan on Earth masquarding as medieval reenactors. But when he enlists their help against Drool’s undefeatable Dreadhorn, they run in fear. Bill uses their theatrical skills to put on a Battle Royale against an unsuspecting Fangbone that makes the Dreadhorn question going up against such a formidable foe.
3. The Polluted Light of Destiny
Fangbone struggles to understand his destiny written in the stars of the planetarium, when thanks to Drool, he sees the Moonbear of No Tomorrow - a sure omen of his impending end. Bill tries to convince Fangbone that destiny is what you make it as he’s forced to be the sole protector of the Toe and fight off the come-to-life Moonbear.
4. The Warwagon of Trust
After a rough week battling Drool’s monsters, Bill convinces Fangbone to take a break, let him carry the Toe for a while, and have some fun! But somewhere along the way, Bill loses the Toe! It becomes a race against Drool’s Warwagon to find the Toe first, and to regain Fangbone’s trust.
5. The Thundercrush of Responsibility
Fangbone trades in all his battle trophies for a massive battle-beast, the Thundercrush! But when the monster proves more than the boys can handle, Fangbone must stop seeing her as a living weapon and show his beast some affection before they’re Thundercrushed!
6. The Goat of More Goat
Drool unleashes his most diabolical curse, the MO-AR GO-AT – turning everyone, including Bill’s Mom, into goats! Drool gives Bill an ultimatum – he’ll give Bill the anti-goat if he hands over the Toe. Bill is stuck between a goat-mom and a hard place, until he realizes that there’s a way to out-goat Drool and save the ones he loves.
7. The Swamp of Education
Fangbone and Bill skip the research for their project on swamps and just capture a bunch of creatures for a 'swamp-bucket' instead. But when the toe accidentally falls in, the school gets transformed into a swamp. Only through books can they get the school back to normal and save Ms. Gillian from life as a giant mutant frog!
8. The Ballad of Meh
Bill's bummed that no one can know about all the cool monster fighting he and Fangbone do. But when Drool sends out Melodica, the Lady of the Lute, to sing about their 'glory' – and steal the toe – Bill forgets about the need for celebrity and challenges Melodic to an epic rap battle with the fate of both worlds at stake!
9. The Duck of Always (1)
After nearly losing the toe, Bill’s wracked with guilt and questions whether he’s right to help Fangbone protect the Toe and keep the world safe. Worse, a Skullbanian thief, CID, takes advantage of Bill’s lack of confidence as he and Fangbone face Drool’s most relentless foe, the Duck of Always. Fangbone and Bill face their most relentless foe yet - The Duck of Always, a duck cursed with immortality which can never die or stay destroyed and can also talk. Worse, Cid attacks at the same time and steals the Toe. It’s only when Bill realizes that giving up is the only thing to fear, that he comes up with a plan to defeat the Duck and Cid together.
10. The Duck of Always (2)
11. The Cavity of Terror
When Fangbone has an awful toothache, Bill discovers Fangbone’s greatest fear – dentists! But when Bill and the other classmates all get transformed into teeth by the horrific Toothsbane, Fangbone must find a way to face his fear and turn the tables on this toothy menace.
12. The Sickness of Home
On an overnight trip to the museum, Fangbone and Bill discover a Skullbanian relic that transforms a mural into a gateway to a Skullbania-like world. It’s exactly what Fangbone needs to cure a bout of homesickness! But when a Razor-worm escapes into the museum and cocoons his classmates, Fangbone faces a tough choice – to save his friends he must smash the relic and lose this connection to home forever.
13. The Future of Mom
The Toe’s evil magic creates an alternate reality where Bill’s Mom is the Toe-keeper instead of Fangbone and Bill. The two battle brothers must earn the trust of this hardened warrior to set things right.
14. The Ball of Clobbering
Fangbone decides to whip the kids into fighting shape by teaching them CLOBBERBALL, a painful Skullbanian game. But when Drool challenges their team, Fangbone learns that his classmates have different kinds of strength.
15. The Rowboat of Dibby
Wanna-be robot Dibby wants to be a hero like Fangbone and Bill – so he steals the Toe of Evil to turn himself into a real robot. When Drool re-programs Robo-Dibby – Dibby becomes the hero he always wanted to be by helping his friends defeat himself!
16. The Necktie of Change
Photo day goes badly wrong when the Toe transforms Fangbone in Fred Bone – a tie-wearing, utensil using fancy boy! Fangbone saves the Toe, but loses himself – at least until Bill photo-shops a cure.
17. The Leg of Broken
When Fangbone breaks his leg, he must learn to rely on his friends to protect the Toe of Evil from Drool’s monsters.
18. The Iron Fist of Bruce
Skullbanian Heritage Day’ at school gets out of hand when Principal Bruce gets carried away being a clan leader and begins a reign of terror!
19. The Helmit of Duling
When Bill puts on the cursed Helmit of Duling and grows to be too large and incompetent, Fangbone's forced to save him and the Toe.
20. The House of Leaving
When Bill convinces Fangbone to stay inside all day watching movies, Fangbone comes down with Hovelfroth, a barbarian affliction that turns him into a wild animal.
21. The Field of Trip of Mayhem (1)
When Fangbone's class goes on a field trip to Skullbania, he is given a once-in-a-thousand-year chance to destroy the Toe of Evil. But, when Fangbone must choose between destroying the Toe and saving his friendship with Bill, he must make an impossible choice.
22. The Field of Trip of Mayhem (2)
23. The Mom of No Return
When Bill's Mom accidentally spots Fangbone and Bill fighting Drool's Razorworm, she decides on a harsh punishment.
24. The Back of Stone
The legendary Stoneback arrives to help protect the Toe, but Fangbone's star-struck and unwilling to listen to Bill, who suspects that this might not be the real barbarian deal.
25. The Bucket of Goblins
26. The Bill of Magic
Bill learns that taking shortcuts with his magic talent can have serious consequences.
27. The Present of Feathers
Bill's got the perfect gifts for his mom's birthday, but it all goes terribly wrong when Drool's Feather-Phoenix attacks, forcing him to choose between saving the Toe and saving his mom's birthday gifts.
28. The Waffle of Iron
When one of Drool's monsters attacks with a magical sword, Fangbone and Bill stop him with their beloved waffle iron.
29. The Drool of Young
The Toe accidentally create a young Drool and Fangbone and Bill take it as an opportunity to turn Drool good.
30. The Kat of Munching
When Fangbone becomes addicted to Munchie-Kat, a cheesy video game, Drool brings it to life to consume Fangbone's waking hours.
31. The Twinkle of Stick
At parent-teacher night, Fangbone and Bill are forced to pretend Twinkle-stick is Fangbone's totally normal human parent.
32. The Burg of Lar
When Cid shows up to steal the Toe, Fangbone and Bill capture her, only to discover that the Shadowsteppers sent more thieves to finish the job.
33. The Hound of Hounding
After Bill accidentally melts Fangbone's most precious sword, he lies about it and accidentally summons the Hound of Hounding, a Skullbanian demon dog.
34. The Defeat of Glory
After hearing stories of Fangbone's battle victories, Hammerscab, a barbarian warrior, travels to Earth to test her strength against his.
35. The Forehead of Despair
After the Toe becomes magically attached to Bill's forehead, he finds himself slowly turning green.
36. The Mall of Doom
When Bill and the kids take Fangbone to Mallhala to buy new clothes, Drool unleashes his Pigataur to take the Toe.
37. The Breaker of Oaths (1)
Bill lies to Drool and tricks him into falling into the Nightlands, and he and Fangbone think they've defeated the evil wizard forever.
38. The Breaker of Oaths (2)
39. The Pitch of Black
Fangbone attempts to train the kids in Skullbanian outdoor survival by taking them camping in the park.
40. The Keepers of Toe
Bill gets a former Drool-keeper to help Fangbone relax.
41. The Groan of Up
Fangbone and Bill take control of Clapperclaw and Grimeblade's huge barbarian bodies.
42. The Shadow of Bill
After Fangbone and Bill discover Cid living in Cavebania, Drool sends his DIRE RAZORWORM to devour them all.
43. The Fred of Bone
Fred Bone returns when Fangbone splits himself in two, recreating his upper class double to take his place at school.
44. The Star of Gold
A dispirited Ms. Gillian accidentally gets transported to Skullbania and imprisoned by Drool.
45. The Brothers of Battle
46. The Pizzas of Day
Fangbone forcibly removes all fun from the kids' lives in fear of a Drool trick, the class rebels when he outlaws school pizza day
47. The Cheeks of Darkness
48. The Forging of Friendship
Fangbone and Bill tell the story of how they first met to show how two very different people can become the best of friends.
49. The End of the Beginning (1)
Fangbone and Bill find themselves facing a more powerful Drool face-to-face after he combines Skullbania and Earth into a single world and regains his Toe.
50. The End of the Beginning (2)
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